Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
bool GetListenerTransform
&40;
int32 ListenerIndex,
FTransform & OutTransform
&41; const
Remarks
Returns the transform of the appropriate listener representation, depending on calling thread