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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice > GetListenerAttenuationOverride
Deprecated * Use ParseAttenuation that passes a ListenerIndex instead
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
const FVector & GetListenerAttenuationOverride&40;&41; const
Remarks
Returns the listener attenuation override