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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
bool ApplySoundMix
&40;
USoundMix &42; NewMix,
FSoundMixState &42; SoundMixState
&41;
Remarks
Set the mix for altering sound class properties
Parameters
Name | Description |
---|---|
NewMix | The SoundMix to apply |
SoundMixState | The State associated with this SoundMix |