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Unreal Engine C++ API Reference > Runtime > Engine > FAudioChunkCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
Include | #include "AudioStreamingCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
FCacheElement &42; InsertChunk
&40;
const FChunkKey & InKey,
const TSharedPtr< FSoundWaveData > & InSoundWaveWeakPtr
&41;
Remarks
Inserts a new element into the cache, potentially evicting the oldest element in the cache.