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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioChunkCache
| Name | FChunkKey |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
| Include Path | #include "AudioStreamingCache.h" |
Syntax
struct FChunkKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChunkKey () |
AudioStreamingCache.h | ||
| AudioStreamingCache.h | |||
FChunkKey
(
const FSoundWavePtr& InSoundWave, |
AudioStreamingCache.h | ||
| AudioStreamingCache.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChunkIndex | uint32 | AudioStreamingCache.h | ||
| ChunkRevision | uint32 | This is used in the editor to invalidate stale compressed chunks. | AudioStreamingCache.h | |
| ObjectKey | FGuid | AudioStreamingCache.h | ||
| SoundWaveName | FName | AudioStreamingCache.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AudioStreamingCache.h | |||
bool operator==
(
const FChunkKey& Other |
AudioStreamingCache.h |