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Unreal Engine C++ API Reference > Runtime > Engine > FAudioChunkCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
Include | #include "AudioStreamingCache.h" |
Syntax
struct FCacheElementDebugInfo
Remarks
This struct lets us breadcrumb debug information.
Variables
Type | Name | Description | |
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float | AverageLocationInCacheWhenNeeded | This is a cumulative moving average of a chunks location before it was. |
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bool | bLoadingBehaviorExternallyOverriden | |
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bool | bWasCacheMiss | If true, |
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ESoundWaveLoadingBehavior | LoadingBehavior | Note the loading behavior of the sound wave that inserted this element into the cache. |
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int32 | NumTimesTouched | Number of times this chunk was requested during its time in the cache. |
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int32 | NumTotalChunks | The total number of chunks in the sound wave. |
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uint64 | TimeLoadStarted | |
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float | TimeToLoad | Amount of time spent loading the audio file. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Reset () |