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Unreal Engine C++ API Reference > Runtime > Engine > FAudioChunkCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
Include | #include "AudioStreamingCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
static void ExecuteOnLoadCompleteCallback
&40;
EAudioChunkLoadResult Result,
const TFunction< void(EAudioChunkLoadResult)> & OnLoadCompleted,
const ENamedThreads::Type & CallbackThread
&41;
Remarks
Calls OnLoadCompleted on current thread if CallbackThread == ENamedThreads::AnyThread, and dispatchs an async task on a named thread otherwise.