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Unreal Engine C++ API Reference > Runtime > Engine > FAudioChunkCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
Include | #include "AudioStreamingCache.h" |
Syntax
enum EDebugDisplayElementTypes
&123;
NumRetainedAndPlaying = 0,
NumRetained,
NumPrimedAndPlaying,
NumPrimed,
NumRetainedAndPlayingCacheMiss,
NumRetainedCacheMiss,
NumPrimedAndPlayingCacheMiss,
NumPrimedCacheMiss,
NumLODAndPlaying,
NumLOD,
NumTrimmed,
NumLoadInProgress,
NumOther,
Count,
&125;
Values
Name | Description |
---|---|
NumRetainedAndPlaying | |
NumRetained | |
NumPrimedAndPlaying | |
NumPrimed | |
NumRetainedAndPlayingCacheMiss | |
NumRetainedCacheMiss | |
NumPrimedAndPlayingCacheMiss | |
NumPrimedCacheMiss | |
NumLODAndPlaying | |
NumLOD | |
NumTrimmed | |
NumLoadInProgress | |
NumOther | |
Count |
Remarks
This is for debugging purposes only. Prints the elements in the cache from most recently used to least. Returns the dimensions of this debug log so that multiple caches can be tiled across the screen.