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Unreal Engine C++ API Reference > Runtime > Engine > FAttenuationListenerData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
FAttenuationListenerData
&40;
const FTransform & InListenerTransform,
const FTransform & InSoundTransform,
const FSoundAttenuationSettings & InAttenuationSettings
&41;