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Unreal Engine C++ API Reference > Runtime > Engine > FAttenuationListenerData > Create
Deprecated * Use FAttenuationListenerData::Create that passes a ListenerIndex
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
static FAttenuationListenerData Create
&40;
const FAudioDevice & AudioDevice,
const FTransform & InListenerTransform,
const FTransform & InSoundTransform,
const FSoundAttenuationSettings & InAttenuationSettings
&41;
Remarks
Computes and returns some geometry related to the listener and the given sound transform.