Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Syntax
struct FAttenuationListenerData
Remarks
Struct used to cache listener attenuation vector math results
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FVector::FReal | AttenuationDistance | |
![]() |
const FSoundAttenuationSettings * | AttenuationSettings | |
![]() |
FVector | ListenerToSoundDir | |
![]() |
FVector::FReal | ListenerToSoundDistance | |
![]() |
FVector::FReal | ListenerToSoundDistanceForPanning | (AudioMixer only) Non-attenuation distance for calculating surround sound speaker maps for sources w/ spread |
![]() |
FTransform | ListenerTransform | |
![]() |
const FTransform | SoundTransform |
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FAttenuationListenerData | Create
(
const FAudioDevice& AudioDevice, |
Computes and returns some geometry related to the listener and the given sound transform. |
![]() ![]() |
FAttenuationListenerData | Create
(
const FAudioDevice& AudioDevice, |
Computes and returns some geometry related to the listener and the given sound transform. |