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Unreal Engine C++ API Reference > Runtime > Engine > FAsyncStreamDerivedChunkWorker
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreaming.h |
Include | #include "AudioStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreaming.cpp |
FAsyncStreamDerivedChunkWorker
&40;
const FString & InDerivedDataKey,
void &42; InDestChunkData,
int32 InChunkSize,
FThreadSafeCounter &42; InThreadSafeCounter,
TFunction< void(bool)> InOnLoadComplete
&41;
Remarks
Initialization constructor.