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API > API/Runtime > API/Runtime/Engine
| Name | FAsyncRealtimeAudioTaskWorker |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
| Include Path | #include "AudioDecompress.h" |
Syntax
template<class T>
class FAsyncRealtimeAudioTaskWorker : public FNonAbandonableTask
Inheritance Hierarchy
- FNonAbandonableTask → FAsyncRealtimeAudioTaskWorker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAsyncRealtimeAudioTaskWorker
(
T* InAudioBuffer, |
AudioDecompress.h | ||
FAsyncRealtimeAudioTaskWorker
(
USoundWave* InWaveData, |
AudioDecompress.h | ||
FAsyncRealtimeAudioTaskWorker
(
T* InAudioBuffer, |
AudioDecompress.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DoWork() |
AudioDecompress.h | ||
bool GetBufferLooped() |
AudioDecompress.h | ||
int32 GetBytesWritten() |
AudioDecompress.h | ||
TStatId GetStatId() |
AudioDecompress.h | ||
ERealtimeAudioTaskType GetTaskType() |
AudioDecompress.h |