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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FAsyncPhysicsTimestamp |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path |
#include "GameFramework/PlayerController.h" |
Syntax
USTRUCT ()
struct FAsyncPhysicsTimestamp
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| LocalFrame |
int32 |
|
GameFramework/PlayerController.h |
|
| ServerFrame |
int32 |
|
GameFramework/PlayerController.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Check if the server and local frames are valid |
GameFramework/PlayerController.h |
|