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API > API/Runtime > API/Runtime/Engine
| Name | FAsyncPhysicsTimestamp |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
Syntax
USTRUCT ()
struct FAsyncPhysicsTimestamp
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LocalFrame | int32 | GameFramework/PlayerController.h | ||
| ServerFrame | int32 | GameFramework/PlayerController.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Check if the server and local frames are valid | GameFramework/PlayerController.h |