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API > API/Runtime > API/Runtime/Engine
| Name | FAsyncEncode |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
Syntax
template<typename TPendingTextureType>
class FAsyncEncode : public IQueuedWork
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAsyncEncode
(
TPendingTextureType* InPendingTexture, |
SceneManagement.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Compressor | ITextureCompressorModule * | SceneManagement.h | ||
| Counter | FThreadSafeCounter & | SceneManagement.h | ||
| LightingContext | const FStaticLightingBuildContext * | SceneManagement.h | ||
| PendingTexture | TPendingTextureType * | SceneManagement.h |
Functions
Public
Overridden from IQueuedWork
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Abandon() |
SceneManagement.h | ||
virtual void DoThreadedWork() |
SceneManagement.h |