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API > API/Runtime > API/Runtime/Engine
| Name | FAssetManagerLoadParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
Syntax
struct FAssetManagerLoadParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DownloadParams | TOptional< FAssetManagerDownloadParams > | [optional] EXPERIMENTAL - If present, will attempt to download necessary packages with IoStoreOnDemand | Engine/AssetManager.h | |
| OnCancel | FStreamableDelegateWithHandle | [optional] Delegate to call when the load is canceled. | Engine/AssetManager.h | |
| OnComplete | FStreamableDelegateWithHandle | [optional] Delegate to call when load finishes. | Engine/AssetManager.h | |
| OnUpdate | FStreamableUpdateDelegate | [optional] delegate that is called periodically as request updates | Engine/AssetManager.h | |
| Priority | TAsyncLoadPriority | [optional] Priority to pass to the streaming system, higher priority will be loaded first | Engine/AssetManager.h |