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Information about a package chunk, computed by the asset manager or read out of the cooked asset registry
| Name | FAssetManagerChunkInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
| Include Path | #include "Engine/AssetManagerTypes.h" |
Syntax
struct FAssetManagerChunkInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllAssets | TSet< FAssetIdentifier > | All packages/Primary Assets in a chunk, includes everything in Explicit plus recursively added ones | Engine/AssetManagerTypes.h | |
| ExplicitAssets | TSet< FAssetIdentifier > | Packages/PrimaryAssets that were explicitly added to a chunk | Engine/AssetManagerTypes.h |