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Persistent state shared during animation tree update
| Name | FAnimationUpdateSharedContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include Path | #include "Animation/AnimNodeBase.h" |
Syntax
struct FAnimationUpdateSharedContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimNodeBase.h | |||
| Non-copyable. | Animation/AnimNodeBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AncestorTracker | FAnimNodeTracker | Animation/AnimNodeBase.h | ||
| MessageStack | UE::Anim::FMessageStack | Message stack used for storing scoped messages and tags during execution. | Animation/AnimNodeBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyForCachedUpdate
(
FAnimationUpdateSharedContext& Source |
Animation/AnimNodeBase.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationUpdateSharedContext & operator=
(
const FAnimationUpdateSharedContext& |
Animation/AnimNodeBase.h |