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Unreal Engine C++ API Reference > Runtime > Engine > FAnimationRuntime > BlendPosesPerBoneFilter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include | #include "AnimationRuntime.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendPosesPerBoneFilter
&40;
FCompactPose & BasePose,
const TArray< FCompactPose > & BlendPoses,
FBlendedCurve & BaseCurve,
const TArray< FBlendedCurve > & BlendCurves,
UE::Anim::FStackAttributeContainer & CustomAttributes,
const TArray< UE::Anim::FStackAttributeContainer > & BlendAttributes,
FAnimationPoseData & OutAnimationPoseData,
TArray< FPerBoneBlendWeight > & BoneBlendWeights,
EBlendPosesPerBoneFilterFlags blendFlags,
enum ECurveBlendOption::Type CurveBlendOption
&41;