Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime > API/Runtime/Engine/FAnimationRuntime/BlendPosesPerBoneFilter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include | #include "AnimationRuntime.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendPosesPerBoneFilter
(
FCompactPose & BasePose,
const TArray < FCompactPose > & BlendPoses,
FBlendedCurve & BaseCurve,
const TArray < FBlendedCurve > & BlendCurves,
UE::Anim::FStackAttributeContainer & CustomAttributes,
const TArray < UE::Anim::FStackAttributeContainer > & BlendAttributes,
FAnimationPoseData & OutAnimationPoseData,
TArray < FPerBoneBlendWeight > & BoneBlendWeights,
EBlendPosesPerBoneFilterFlags blendFlags,
enum ECurveBlendOption::Type CurveBlendOption
)