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Description
Apply Weight to the Transform Atoms = Weight * Atoms at the end
Scale transforms by Weight. Result is obviously NOT normalized.
| Name | ApplyWeightToTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void ApplyWeightToTransform
(
const FBoneContainer & RequiredBones,
FTransformArrayA2 & Atoms,
float Weight
)