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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
Description
Advance CurrentTime to CurrentTime + MoveDelta. It will handle wrapping if bAllowLooping is true
return ETypeAdvanceAnim type
return ETypeAdvanceAnim type
| Name | AdvanceTime |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static ETypeAdvanceAnim AdvanceTime
(
const bool bAllowLooping,
const float MoveDelta,
float & InOutTime,
const float EndTime
)