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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationAttributeIdentifier
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Animation/AnimData/AttributeIdentifier.h |
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Animation/AnimData/AttributeIdentifier.h |
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Animation/AnimData/AttributeIdentifier.h |
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FAnimationAttributeIdentifier()
| |
|
| Name |
FAnimationAttributeIdentifier |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AttributeIdentifier.h |
| Include Path |
#include "Animation/AnimData/AttributeIdentifier.h" |
FAnimationAttributeIdentifier()
FAnimationAttributeIdentifier(const FName &, const int32, const FName, UScriptStruct *)
| |
|
| Name |
FAnimationAttributeIdentifier |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AttributeIdentifier.h |
| Include Path |
#include "Animation/AnimData/AttributeIdentifier.h" |
FAnimationAttributeIdentifier
(
const FName & InName,
const int32 InBoneIndex,
const FName InBoneName,
UScriptStruct * InStruct
)
FAnimationAttributeIdentifier(const FName &, const int32, const FName, const FSoftObjectPath)
| |
|
| Name |
FAnimationAttributeIdentifier |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AttributeIdentifier.h |
| Include Path |
#include "Animation/AnimData/AttributeIdentifier.h" |
FAnimationAttributeIdentifier
(
const FName & InName,
const int32 InBoneIndex,
const FName InBoneName,
const FSoftObjectPath InStructPath
)