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Notify Context Data containing the Instance ID of the montage that triggered this notify This is useful i.e When there's simultaneous instances of the same montage, to trigger start/end events of its notify states.
| Name | FAnimNotifyMontageInstanceContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/ActiveMontageInstanceScope.h |
| Include Path | #include "Animation/ActiveMontageInstanceScope.h" |
Syntax
class FAnimNotifyMontageInstanceContext : public UE::Anim::IAnimNotifyEventContextDataInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNotifyMontageInstanceContext
(
const int32 InMontageInstanceID |
Animation/ActiveMontageInstanceScope.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TypeName | ENGINE_API const FName | Animation/ActiveMontageInstanceScope.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MontageInstanceID | const int32 | Animation/ActiveMontageInstanceScope.h |
Functions
Public
Overridden from IAnimNotifyEventContextDataInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetTypeName() |
Animation/ActiveMontageInstanceScope.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetStaticTypeName() |
Animation/ActiveMontageInstanceScope.h |