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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimNode_StateMachine
Description
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
Virtual Inheritance
- FAnimNode_Base::Initialize_AnyThread → FAnimNode_StateMachine::Initialize_AnyThread
| Name | Initialize_AnyThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
| Include Path | #include "Animation/AnimNode_StateMachine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_StateMachine.cpp |
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext & Context
)
Parameters
| Name | Remarks |
|---|---|
| Context | Context structure providing access to relevant data |