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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimNode_Base
Description
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.
Derived Overrides
- FAnimNode_ApplyMeshSpaceAdditive::CacheBones_AnyThread
- FAnimNode_ConvertComponentToLocalSpace::CacheBones_AnyThread
- FAnimNode_ConvertLocalToComponentSpace::CacheBones_AnyThread
- FAnimNode_DeadBlending::CacheBones_AnyThread
- FAnimNode_LinkedAnimGraph::CacheBones_AnyThread
- FAnimNode_Root::CacheBones_AnyThread
- FAnimNode_SaveCachedPose::CacheBones_AnyThread
- FAnimNode_SequencePlayerBase::CacheBones_AnyThread
- FAnimNode_StateMachine::CacheBones_AnyThread
- FAnimNode_TransitionPoseEvaluator::CacheBones_AnyThread
- FAnimNode_TransitionResult::CacheBones_AnyThread
- FAnimNode_UseCachedPose::CacheBones_AnyThread
| Name | CacheBones_AnyThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include Path | #include "Animation/AnimNodeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp |
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext & Context
)
Parameters
| Name | Remarks |
|---|---|
| Context | Context structure providing access to relevant data |