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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimInstanceProxy
Description
Cache bones override point. You should call CacheBones on any nodes that need it here. bBoneCachesInvalidated is used to only perform this when needed (e.g. when a LOD changes), as it is usually an expensive operation.
| Name | CacheBones |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
virtual void CacheBones()