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Describes the input and output of an anim blueprint 'function'
| Name | FAnimBlueprintFunction |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimClassInterface.h |
| Include Path | #include "Animation/AnimClassInterface.h" |
Syntax
USTRUCT ()
struct FAnimBlueprintFunction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimClassInterface.h | |||
FAnimBlueprintFunction
(
const FName& InName |
Animation/AnimClassInterface.h | ||
FAnimBlueprintFunction
(
const FAnimBlueprintFunction& |
Animation/AnimClassInterface.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS ~FAnimBlueprintFunction() |
Disable compiler-generated deprecation warnings by implementing our own destructor/copy assignment/etc. | Animation/AnimClassInterface.h |
Structs
| Name | Remarks |
|---|---|
| FInputPropertyData | A named input property. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bImplemented | bool | Whether this function is actually implemented by this class - it could just be a stub | Animation/AnimClassInterface.h |
|
| Group | FName | The group of the function | Animation/AnimClassInterface.h | |
| InputPoseNames | TArray< FName > | The names of the input poses | Animation/AnimClassInterface.h | |
| InputPoseNodeIndices | TArray< int32 > | Indices of the input nodes | Animation/AnimClassInterface.h | |
| InputPoseNodeProperties | TArray< FStructProperty * > | The properties of the input nodes, patched up during link | Animation/AnimClassInterface.h | |
| InputProperties | TArray< FProperty * > | Animation/AnimClassInterface.h | ||
| InputPropertyData | TArray< FInputPropertyData > | The input properties | Animation/AnimClassInterface.h | |
| Name | FName | The name of the function | Animation/AnimClassInterface.h | |
| OutputPoseNodeIndex | int32 | Index of the output node | Animation/AnimClassInterface.h | |
| OutputPoseNodeProperty | FStructProperty * | The property of the output node, patched up during link | Animation/AnimClassInterface.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimBlueprintFunction & operator=
(
const FAnimBlueprintFunction& |
Animation/AnimClassInterface.h | ||
bool operator==
(
const FAnimBlueprintFunction& InFunction |
Animation/AnimClassInterface.h |