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Unreal Engine C++ API Reference > Runtime > Engine > FAlphaBlend
Syntax
UPROPERTY (EditAnywhere, Category="Blend", Meta=(DisplayAfter="BlendOption"))
TObjectPtr < UCurveFloat > CustomCurve
Remarks
Please note that changing this variable would get applied in the NEXT UPDATE. This does not change the Alpha and BlendedValue right away and it is intentional If you're using Custom BlendOption, you can specify curve