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Actor range for ranged-for support. Note that when Playing In Editor, this will find actors only in CurrentWorld
| Name | FActorRange |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include Path | #include "EngineUtils.h" |
Syntax
class FActorRange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorRange
(
const UWorld* InWorld, |
Constructor | EngineUtils.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Flags | EActorIteratorFlags | EngineUtils.h | ||
| World | const UWorld * | EngineUtils.h |