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API > API/Runtime > API/Runtime/Engine
| Name | FActorFolderDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorFolderDesc.h |
| Include Path | #include "ActorFolderDesc.h" |
Syntax
struct FActorFolderDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorFolderDesc() |
FActorFolderDesc Implementation | ActorFolderDesc.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFolderInitiallyExpanded | bool | ActorFolderDesc.h | ||
| bFolderIsDeleted | bool | ActorFolderDesc.h | ||
| FolderGuid | FGuid | ActorFolderDesc.h | ||
| FolderLabel | FString | ActorFolderDesc.h | ||
| OuterPackageName | FString | ActorFolderDesc.h | ||
| ParentFolderGuid | FGuid | ActorFolderDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetDisplayName() |
ActorFolderDesc.h | ||
const FGuid & GetFolderGuid() |
ActorFolderDesc.h | ||
const FString & GetFolderLabel() |
ActorFolderDesc.h | ||
FString GetOuterPackageName() |
ActorFolderDesc.h | ||
const FGuid & GetParentFolderGuid() |
ActorFolderDesc.h | ||
FString GetPath() |
ActorFolderDesc.h | ||
bool IsFolderDeleted() |
ActorFolderDesc.h | ||
bool IsFolderInitiallyExpanded() |
ActorFolderDesc.h |