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Element data that represents an Actor.
| Name | FActorElementData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementData.h |
| Include Path | #include "Elements/Actor/ActorElementData.h" |
Syntax
struct FActorElementData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Elements/Actor/ActorElementData.h | |||
FActorElementData
(
const FActorElementData& Other |
Elements/Actor/ActorElementData.h | ||
FActorElementData
(
FActorElementData&& Other |
Elements/Actor/ActorElementData.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FActorElementData() |
Elements/Actor/ActorElementData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | AActor * | Elements/Actor/ActorElementData.h | ||
| ActorWeak | TWeakObjectPtr< AActor > | Elements/Actor/ActorElementData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE_DECLARE_TYPED_ELEMENT_DATA_RTTI
(
FActorElementData |
Elements/Actor/ActorElementData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorElementData & operator=
(
const FActorElementData& Other |
Elements/Actor/ActorElementData.h | ||
FActorElementData & operator=
(
FActorElementData&& Other |
Elements/Actor/ActorElementData.h |