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Unreal Engine C++ API Reference > Runtime > Engine > FActorComponentInstanceData
- FActorComponentInstanceData::ContainsData()
- FChildActorComponentInstanceData::ContainsData()
- FInstancedStaticMeshComponentInstanceData::ContainsData()
- FPrecomputedLightInstanceData::ContainsData()
- FPrecomputedSkyLightInstanceData::ContainsData()
- FPrimitiveComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FStaticMeshComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FSceneComponentInstanceData::ContainsData()
- FChildActorComponentInstanceData::ContainsData()
- FInstancedStaticMeshComponentInstanceData::ContainsData()
- FPrecomputedLightInstanceData::ContainsData()
- FPrecomputedSkyLightInstanceData::ContainsData()
- FPrimitiveComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FStaticMeshComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FSplineInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FStaticMeshComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FSplineInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FStaticMeshComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
Include | #include "ComponentInstanceDataCache.h" |
virtual bool ContainsData() const
Remarks
Determines if any instance data was actually saved.