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Unreal Engine C++ API Reference > Runtime > Engine > FActiveSound
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include | #include "ActiveSound.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
bool UpdateStoppingSources
&40;
uint64 CurrentTick,
bool bEnsureStopped
&41;
Remarks
Called when an active sound has been stopped but needs to update it's stopping sounds. Returns true when stopping sources have finished stopping.