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Unreal Engine C++ API Reference > Runtime > Engine > FActiveSound
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include | #include "ActiveSound.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
void MarkPendingDestroy
&40;
bool bDestroyNow
&41;
Remarks
Marks the active sound as pending delete and begins termination of internal resources. Only to be called from the owning audio device.