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Unreal Engine C++ API Reference > Runtime > Engine > FActiveSound > FindClosestListener
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include | #include "ActiveSound.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
int32 FindClosestListener
(
const TArray < struct FListener > & InListeners
) const
Remarks
Determines which of the provided listeners is the closest to the sound