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Unreal Engine C++ API Reference > Runtime > Engine > Exporters > UExporter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Exporters/Exporter.h |
Include | #include "Exporters/Exporter.h" |
virtual int32 GetFileCount
(
UObject * Object
) const
Remarks
Number of binary files to export for this object. Should be 1 in the vast majority of cases. Noted exception would be multichannel sounds which have upto 8 raw waves stored within them.