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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorldComposition
Type | Name | Description | |
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void | Adds or removes level streaming objects to world based on distance settings from players current view | |
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void | UpdateStreamingState
(
const FVector& InLocation |
Adds or removes level streaming objects to world based on distance settings from current view point |
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void | UpdateStreamingState
(
const FVector* InLocation, |