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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorldComposition
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h |
Include | #include "Engine/WorldComposition.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldComposition.cpp |
void OnLevelPostSave
&40;
ULevel &42; InLevel
&41;
Remarks
Handles level just after it was saved to disk