Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorldComposition > IsDistanceDependentLevel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h |
Include | #include "Engine/WorldComposition.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldComposition.cpp |
bool IsDistanceDependentLevel
&40;
FName PackageName
&41; const
Whether specified streaming level is distance dependent