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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorldComposition
Type | Name | Description | |
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void | GetDistanceVisibleLevels
(
const FVector& InLocation, |
Returns currently visible and hidden levels based on distance based streaming |
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void | GetDistanceVisibleLevels
(
const FVector* InLocations, |
Returns currently visible and hidden levels based on distance based streaming |