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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorldComposition
Type
typedef TMulticastDelegate_OneParam< void, UWorld * > FWorldCompositionChangedEvent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h |
Include | #include "Engine/WorldComposition.h" |
Remarks
Event when world composition was successfully enabled/disabled in the world.