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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorldComposition
Type
typedef TBaseDelegate_TwoParams< bool, UWorld *, bool > FEnableWorldCompositionEvent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h |
Include | #include "Engine/WorldComposition.h" |
Remarks
Event to enable/disable world composition in the world.