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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorldComposition
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h |
Include | #include "Engine/WorldComposition.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldComposition.cpp |
bool CommitTileStreamingState
&40;
UWorld &42; PersistentWorld,
int32 TileIdx,
bool bShouldBeLoaded,
bool bShouldBeVisible,
bool bShouldBlock,
int32 LODIdx
&41;
Remarks
Attempts to set new streaming state for a particular tile, could be rejected if state change on 'cooldown'