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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Syntax
static WorldTypePreLoadMap;
Remarks
A static map that is populated before loading a world from a package. This is so UWorld can look up its WorldType in PostLoad