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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void UpdateWorldComponents
&40;
bool bRerunConstructionScripts,
bool bCurrentLevelOnly,
FRegisterComponentContext &42; Context
&41;
Remarks
Updates world components like e.g. line batcher and all level components.
Parameters
Name | Description |
---|---|
bRerunConstructionScripts | If we should rerun construction scripts on actors |
bCurrentLevelOnly | If true, affect only the current level. |