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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
bool UpdateCullDistanceVolumes
&40;
AActor &42; ActorToUpdate,
UPrimitiveComponent &42; ComponentToUpdate
&41;
Remarks
Updates cull distance volumes for a specified component or a specified actor or all actors True if the passed in actors or components were within a volume
Parameters
Name | Description |
---|---|
ComponentToUpdate | If specified just that Component will be updated |
ActorToUpdate | If specified (and ComponentToUpdate is not specified), all Components owned by this Actor will be updated |