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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void UpdateActorComponentEndOfFrameUpdateState
&40;
UActorComponent &42; Component
&41; const
Remarks
Updates an ActorComponent's cached state of whether it has been marked for end of frame update based on the current state of the World's NeedsEndOfFrameUpdate arrays
Parameters
Name | Description |
---|---|
Component | Component to update the cached state of |