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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void TransferBlueprintDebugReferences
&40;
UWorld &42; NewWorld
&41;
Remarks
Transfers the set of Kismet / Blueprint objects being debugged to the new world that are not already present, and updates blueprints accordingly
Parameters
Name | Description |
---|---|
NewWorld | The new world to find equivalent objects in |