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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void Tick
&40;
ELevelTick TickType,
float DeltaSeconds
&41;
Remarks
Update the level after a variable amount of time, DeltaSeconds, has passed. All child actors are ticked after their owners have been ticked.